TEI Shotgun. Thanks to Martyn for his fantastic high poly model. I really, really hope I did it some justice. |
Alongside weapon(s), I also worked on the textures and high poly for the UNSC soldier/marines.
In-game image courtesy of "TheDog". In-engine shots without any of the fancy specular or gloss. |
A lot of the work has to be fairly modular, to allow for switching in/out of textures and models.
UNSC Vest Plate. Quite fun to sculpt in, actually. Learning hardsurface in zBrush really helped out my workflow for stuff like this. |
UNSC Combat Helmet. Below, you'll see the variant with an added face shielding. There are a few extra variants which make it extra interesting to see around the wastelands of ArmA! |
I thought these legs would really stand out here. |
Total armour render. No under-layer. The armour is what's important, however! |
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Few more ODST pieces here.
Recon helmet and ODST side-by-side.
Lots of different ODST variants. They're actually in the game right now, our coder is tweaking reflectance values.
The Eridanus Insurrection forums!
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