Tuesday, 1 October 2013

Practicing UDK - "Airport" Environment

So I started building assets for my airport scene.

Just testing stuff at this stage. Nothing final. Both clock in at about ~1000k tris. It's a bit expensive but I'm sure UDK can handle it. Also developed spec, diffuse, and normal maps for each model. 

It took about 45 minutes from start to finish, a nice little time frame!

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